The chapters of this book are as follows:
The chapters of this book are as follows:
This book has been developed as a companion text to the University of the People course CS1104 Computer Systems. The University of the People is an accredited online university that offers programs in business administration and computer science. The university is unique in that it has no tuition, is tuition free, non-profit, and serves students from around the world.
Welcome to this edition of A Primer on SQL. As you would be able to see, the book is fairly short and is intended as an introduction to the basics of SQL.
Welcome to the second edition of A Primer on Java, a short (e)book meant as a gentle introduction to the basics of Java. This text was previously referred to as Essential Java in its first edition. I changed the name on the suggestion of the Reddit community to keep it in line with my other book on SQL. Thanks for the excellent suggestion people.
This book teaches you how to program by making video games. Once you learn how the games in this book work, you’ll be able to create your own games. All you’ll need is a computer, some software called the Python interpreter, and this book. The Python interpreter is free to download from the Internet.
Welcome to Computer Science from the Bottom Up
In winter quarter 2007 I taught an undergraduate course in machine learning at UC Irvine. While I had been teaching machine learning at a graduate level it became soon clear that teaching the same material to an undergraduate class was a whole new challenge. Much of machine learning is build upon concepts from mathematics such as partial derivatives, eigenvalue decompositions, multivariate probability densities and so on. I quickly found that these concepts could not be taken for granted at an undergraduate level. The situation was aggravated by the lack of a suitable textbook. Excellent textbooks do exist for this field, but I found all of them to be too technical for a first encounter with machine learning.
Software development has been plagued by problems. Fortunately, at the same time innovations in programming techniques are continuously made in order to deliver quality software that meets customers' requirements within schedule and budget. Starting from around 1998, a new school of software development methodologies collectively known as "Agile Software Development" is starting to capture the minds and hearts of developers worldwide because it can effectively address the various problems surrounding software development.
This book provides a complete information to the modern study of computer algorithms. It presents many algorithms and covers every concept in a considerable depth, so that it can be understand by all levels of readers. Each and every concept is explained by a suitable examples. This text book is intended primarily for use in undergraduate or graduate courses in algorithms or data structures. Because it discusses engineering issues in algorithm design, as well as mathematical aspects, it is equally well suited for self-study by technical professionals.
These are lecture notes that I wrote for the course “Algorithms and Models of Computation” at the University of Illinois, Urbana-Champaign for the first time in Fall 2014. This course is a broad introduction to theoretical computer science, aimed at third-year computer science and computer engineering majors, that covers both fundamental topics in algorithms, for which I already have copious notes, and fundamental topics on formal languages and automata, for which I wrote the notes you are reading now.
Café Allongé, also called Espresso Lungo, is a drink midway between an Espresso and Americano in strength. There are two different ways to make it. The first, and the one I prefer, is to add a small amount of hot water to a double or quadruple Espresso Ristretto.
This is usually the part where books give a lengthy intro about HTML5 to increase their word count. This is not one of those books.
The application of computational intelligence techniques within the vast domain of games has been increasing at a breathtaking speed.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
In computer science, a data structure is a particular way of organizing data in a computer so that it can be used efficiently. Data structures can implement one or more particular abstract data types, which are the means of specifying the contract of operations and their complexity. In comparison, a data structure is a concrete implementation of the contract provided by an ADT.
This report documents Dagstuhl Seminar 15051 “Artificial and Computational Intelligence in Games: Integration”.
This thesis aimes to experience with electronics, Arduino, MEMS sensors and 3D graphics to prototype novel human computer interaction approaches.
There are two purposes to this course: to teach you to program in the C programming language, and to teach you how to choose, implement, and use data structures and standard programming techniques.
These notes present principles and applications of static analysis of programs. We cover type analysis, lattice theory, control flow graphs, dataflow analysis, fixed-point algorithms, narrowing and widening, interprocedural analysis, control flow analysis, and pointer analysis.
Building the Second Mind: 1956 and the Origins of Artificial Intelligence Computing is a history of the origins of AI. AI, the field that seeks to do things that would be considered intelligent if a human being did them, is a universal of human thought, developed over centuries.