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Graphic Design and Print Production Fundamentals

On any given day, you can look around your surroundings and come in contact with print design. Information comes to you in many forms: the graphics on the front of a cereal box, or on the packaging in your cupboards; the information on the billboards and bus shelter posters you pass on your way to work; the graphics on the outside of the cup that holds your double latte; and the printed numbers on the dial of the speedometer in your car.

PHPUnit 3.7 Manual
PHPUnit 3.7 Manual Sented by Sarah Gerdes

PHPUnit es un entorno para realizar pruebas unitarias en el lenguaje de programación PHP. PHPUnit es un framework de la família xUnit originada con SUnit de Kent Beck. PHPUnit se puede encontrar en GitHub y ha sido creado por Sebastian Bergmann, autor de este manual.

Empowerment, Feedback, Gamification: Once Upon a Time in Retail

Once upon a time, was there retail? Or - also through key-words like Empowerment, Feedback, and Gamification - is retail still with us, and will it be in the future? Logotel presents this Magazine on the occasion of the event "ReSeT - Retail Service Transformation": an opportunity to reflect on the meaning of the new collaborative experiences that the retail world of the future can build for and with its customers.

Motivational Design Patterns
Motivational Design Patterns Sented by Sarah Gerdes

The rise of mobile platforms and the Web has created a market where software is now funded by advertisements, subscriptions and in-app purchases. This software is designed with retention in mind, motivating users to return to the application again and again.

User-Driven Development for Bespoke Software

Software engineering as a discipline has for the last few decades tried to tackle the problem of software project failures. A software engineer's arsenal consists of various methods and techniques applicable to the plethora of different software projects. Initially the field focused on a rigid methodology where the methods follow a similar work-flow and focus on delivering a product based on the customer's requirements. This methodology, what can be called classic software development, is to a large extent based on academic research and observations.

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