This book is the tenth in a series of books on software development.
This book is the tenth in a series of books on software development.
More than anything, what you have to understand about Java is that it is a general purpose, object-oriented programming language
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
Overview Learn something new in an Instant! A short, fast, focused guide delivering immediate results. Quickly develop interactive games by utilizing features that give you a great user experience Create your own games with realistic examples and easy to follow instructions Learn about the game development process, from installing simple games to more complicated multiplayer games, ensuring compatibility with mobile devices
Even the best programmers make mistakes, and experienced programmer Mike Pirnat has made his share during 15+ years with Python. Some have been simple and silly; others were embarrassing and downright costly. In this O’Reilly report, he dissects some of his most memorable blunders, peeling them back layer-by-layer to reveal just what went wrong.
Hadoop is mostly written in Java, but that doesn't exclude the use of other programming languages with this distributed storage and processing framework, particularly Python. With this concise book, you'll learn how to use Python with the Hadoop Distributed File System (HDFS), MapReduce, the Apache Pig platform and Pig Latin script, and the Apache Spark cluster-computing framework.
About This Book Practical and engaging from start to finish covering the fundamentals of Gradle Learn the skills required to develop Java applications with Gradle and integrate at an enterprise level Apply the correct plugin and configuration to our Gradle build files to work with the different languages
This book is the second in a series of books on software development in Java.
Gradle is the next generation in build automation. It uses convention-over-configuration to provide good defaults, but is also flexible enough to be usable in every situation you encounter in daily development. Build logic is described with a powerful DSL and empowers developers to create reusable and maintainable build logic.
This book is a continuation to Java 14 and together the two books gives a good background for using JavaFX.
Your guide to the functional programming paradigm Functional programming mainly sees use in math computations, including those used in Artificial Intelligence and gaming. This programming paradigm makes algorithms used for math calculations easier to understand and provides a concise method of coding algorithms by people who aren't developers. Current books on the market have a significant learning curve because they're written for developers, by developers—until now.
JavaFX is an alternative to Swing, and it is especially for better graphics and other media used in user interfaces.
Key Features Master using Docker and Kubernetes to build, deploy and manage Java applications in a jiff Learn how to create your own Docker image and customize your own cluster using Kubernetes Empower the journey from development to production using this practical guide.
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises.
Discover all the new features and changes in Java 9, including module systems―JPMS or Project Jigsaw. This book covers the whole Java application development life cycle. You'll review all the important concepts, including module descriptor, unnamed module, automatic module, and command line tools.
This book deals together with the book Java 11 with the development of web applications, but with focus on the client side. Key topics are style sheets and JavaScript, and in particular, the last part fills.
Explore Twisted, the Python-based event-driven networking engine, and review several of its most popular application projects. It is written by community leaders who have contributed to many of the projects covered, and share their hard-won insights and experience.
Java has changed dramatically since the previous edition of Effective Java was published shortly after the release of Java 6. This Jolt award-winning classic has now been thoroughly updated to take full advantage of the latest language and library features. The support in modern Java for multiple paradigms increases the need for specific best-practices advice, and this book delivers.
Key Features Build six exciting projects and use them as a blueprint for your own work Extend Django's built-in models and forms to add common functionalities into your project, without reinventing the wheel Gain insights into the inner workings of Django to better leverage it
Mark Pilgrim's Dive Into Python 3 is a hands-on guide to Python 3 and its differences from Python 2. As in the original book, Dive Into Python, each chapter starts with a real, complete code sample, proceeds to pick it apart and explain the pieces, and then puts it all back together in a summary at the end. This book includes: