• Welcome!
Total books

Web Development

Sort by
Well Played 3.0: Video Games, Value And Meaning

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Tabletop: Analog Game Design
Tabletop: Analog Game Design Sented by Daniel

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms.

Beginning C++ Game Programming

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques.

3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.

PSX: The Guide to the Sony Playstation

The complete guide to the Sony Playstation. Collector info, interviews, history of the PSX, prototypes, images, everything you could want.

Direct3D Succinctly: Develop Fully 3-D Games and Applications

3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D Succinctly, Direct3D Succinctly tears down the barriers to entry.

The Art Of Computer Game Design: Reflections Of A Master Game Designer

This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.

Game Research Methods: An Overview

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games.

Missions For Thoughtful Gamers

Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy.

Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

Game Design Research
Game Design Research Sented by Jacob

Design research is an active academic field covering disciplines such as architecture, graphic, product, service, interaction, and systems design. Design research aims to understand not only the designed end products but also how design as an activity unfolds. The book demonstrates different approaches to design research in game design research.

Game Programming Patterns
Game Programming Patterns Sented by Sarah Gerdes

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

Game Programming
Game Programming Sented by Luis

This book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.

Java 12: WWW and development of the client part

This book deals together with the book Java 11 with the development of web applications, but with focus on the client side. Key topics are style sheets and JavaScript, and in particular, the last part fills.

Web Animation using JavaScript: Develop & Design (Develop and Design)

We've come a long way since the days of flashing banner ads and scrolling news tickers. Today, the stunning motion design of iOS and Android dramatically improves a user's experience - instead of detracting from it. The best sites and apps of today leverage animation to improve the feel and intuitiveness of their interfaces. Sites without animation are starting to feel antiquated.

Sort by