ased on classical Japanese writings, this Zen gardening book is full of insightful commentary and lush photographs. Japanese gardens have long been admired for their capacity to improve on nature through impeccable design, detail, and composition: properties that elevate them from mere gardens to sacred spaces. The Sakuteiki, literally "notes on garden design," by the eleventh-century courtier and poet Tachibana no Toshitsuna laid out the original principles that shaped the design of these gardens. A distillation of centuries of garden design, the Sakuteiki remains a vital influence for garden makers in Japan today.
From Vitruvius in the 1st century BCE on, there has been an attempt to understand how architecture works, especially in its poetic aspect but also in its basic functions. Design can encourage us to walk, to experience community, to imagine new ways of being, and can affect countless other choices we make that shape our health and happiness. Using the ideas of rational choice theory and behavioral economics, Choice Architecture shows how behavior, design, and wellness are deeply interconnected. As active agents, we choose our responses to the architectural meanings we encounter based on our perception of our individual contexts. The book offers a way to approach the design of spaces for human flourishing and explains in rich detail how the potential of the built environment to influence our well-being can be realized.
The essential resource for becoming more effective in the highly competitive architectural marketplace Handbook for the Architectural Manager offers architects a comprehensive resource that brings together critical information on four interlinked areas: managing the architectural office, projects, stakeholders, and learning. Unlike other books on the topic that only stress management of the business or the management of projects, this book offers a guiding framework that encompasses the architectural manager's role in developing the practice’s competitive strategies and overseeing the project portfolio. Written by noted experts in the field, Handbook for the Architectural Manager is grounded in current research in which, for the first time, the components of architectural management have been analyzed systematically, tested, and developed for practical application. Designed to explore typical architectural management issues, the book provides clear and concise direction with practical step-by-step guidance as well as helpful checklists, templates and scenarios, and case studies to illustrate best practice. This essential resource: Offers a groundbreaking handbook that contains a comprehensive management framework for architectural practice Contains new insights and guidance based on solid research on managing the architectural practice Brings together in one book the best management techniques of the office, projects, stakeholders, and learning Includes a well-grounded critical review of the existing literature on the topic Designed for professionals in the field but written in accessible language suitable for students Handbook for the Architectural Manager offers a practical guide for overseeing the development of architectural designs and associated activities and ensuring all work is consistent (i.e. adheres to current standards, legislation, client specifications, and office protocols) and completed on time as well as information on staff development and learning.
Graphic Design in Urban Environments introduces the idea of a category of designed graphic objects that significantly contribute to the functioning of urban systems. These elements, smaller than buildings, are generally understood by urban designers to comprise such phenomena as sculpture, clock towers, banners, signs, large screens, the portrayal of images on buildings through “smart screens,” and other examples of what urban designers call “urban objects.”The graphic object as it is defined here also refers to a range of familiar things invariably named in the literature as maps, street numbers, route signs, bus placards, signs, architectural communication, commercial vernacular, outdoor publicity, lettering, banners, screens, traffic and direction signs and street furniture. One can also add markings of a sports pitch, lighting, bollards, even red carpets or well dressings. By looking at the environment, and design and deconstructing form and context relationships, the defining properties and configurational patterns that make up graphic objects are shown in this book to link the smallest graphic detail (e.g. the number 16) to larger symbolic statements (e.g. the Empire State Building). From a professional design practice perspective, a cross section through type, typographic, graphic and urban design will provide a framework for considering the design transition between alphabets, writing systems, images (in the broadest sense) and environments.
The world-famous Miracle Mile in Los Angeles was shaped into a great commercial and cultural district by the city's tremendous urban expansion in the early twentieth century. Its origins along Wilshire Boulevard are directly related to the twin LA booms in auto travel and real estate ventures. Once the home of such famous stores as the May Company, Silverwood's, Coulter's and Desmond's, as well as Streamline Moderne and Art Deco architecture, Miracle Mile has boasted the La Brea Tar Pits and Farmer's Market, Gilmore Field and CBS Television City, as well as Pan Pacific Park and Museum Row. Join author Ruth Wallach, head of the University of Southern California's Architecture and Fine Arts Library, for this tour through the most emblematic neighborhood of twentieth-century Los Angeles development.
Selected from a very rare portfolio, this volume presents exquisitely detailed engravings of Parisian apartment buildings and mansions of the late nineteenth century. Its 100 plates depict 50 buildings in the richly ornamented Beaux-Arts Classical style. These illustrations are the work of Pierre Gelis-Didot, who is celebrated for his architectural drawings. They depict buildings by such distinguished architects as Jean-Louis Pascal, Albert Walwein, Lucien Magne, Charles Girault, and others. Full-page illustrations of each facade are accompanied by facing pages with finely rendered architectural details, including floor plans, cross sections, and close-ups of doors, windows, and balconies. Other details include soaring arches, elaborate cornices, decorative trims, and colossal columns. From the boulevards of Saint-Germain, Haussmann, and Montparnasse to the Bois de Boulogne, this volume offers a celebration of residential architecture in the City of Light.
Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions. With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written - such as laser scanning, mobile technologies and big data. Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector.
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