This book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.
Book year: 2014
Book pages: 312
Book language: en
File size: 2.22 MB
File type: pdf
Published: 01 March 2022 - 17:00