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Game Programming

This book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen. This link for educational purpose only. Please remove file from your computer after familiarization.

This book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.

Book year:

Book pages: 312

Book language: en

File size: 2.22 MB

File type: pdf

Published: 01 March 2022 - 17:00