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Download Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX free book as pdf format

Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This Open Access book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. This link for educational purpose only. Please remove file from your computer after familiarization.

This Open Access book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.

Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

What you'll learn:

  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more

Book pages: 914

ISBN: 1484271874

Book language: en

File size: 39.09 MB

File type: pdf

Published: 01 March 2022 - 13:00