This Open Access book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.
Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
What you'll learn:
Book pages: 914
ISBN: 1484271874
Book language: en
File size: 39.09 MB
File type: pdf
Published: 01 March 2022 - 13:00