This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.
This book is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today.
It is the classic book on computer game design first published in 1984.
Book year: 1984
Book pages: 113
ISBN: 0-88134-117
Book language: en
File size: 698.51 KB
File type: pdf
Published: 02 March 2022 - 13:00